Exploring the key differences between the original PSP Crisis Core and its new Reunion remake for modern platforms.
FF7
Powerful narrative themes and technical upgrades help cement Crisis Core Final Fantasy VII Reunion as a vital part of the compilation.
An interview with M. J. Gallagher, writer, content creator, and author of Norse Myths That Inspired Final Fantasy VII.
#FFVIIreplay: I invite you to replay the original game with me, or if you’re already playing it right now we can keep track of each other’s progress and share our thoughts!
Heidegger and that stupid laugh (and his shame) take center stage, furnish a discussion on philosophy, humanism, and suddenly Yuffie.
On this Myth & Materia column: dolphins, parades, giant city-sized cannons, and trying to remember your buttons while you improve SHINRA’s PR.
In this FF7 Myth & Materia column: it’s time to talk summon materia, dolphins, and mouth to mouth.
In this Myth & Materia column: the Midgar Zolom and the inversion of icons and myths in the snake skewered on a stick by Sephiroth.
“The epic type here to compare might be Milton’s Satan in Paradise Lost. Incomparably brilliant, indomitably proud, wielding weapons no one else can use…”
In this Myth & Materia: Nibelheim, Jenova, Sephiroth, the Reactor experiments, and Cloud’s version of some hazy past events.
“…the paradox of Sephiroth: if we try to maintain our role as the hero beyond a certain point, we shift roles from hero to villain, to tyrant.”
Social hierarchy, inversion of the Beautitudes, Native American themes, Akira, Dante… they all come together in this FFVII Myth & Materia column!
“In FFVII, skill and attention are rewarded with concrete progress. It’s part of what makes a video game compelling by its very form, regardless of the content.”
“And the earth was without form, and void; and darkness was upon the face of…
“As Gregor Samsa awoke one morning from uneasy dreams he found himself transformed in his…
Is it too large of a question or inappropriate to ask, as we might ask of art or education, what the game is for?
Being as kind as possible to people like Jessie and Aeris, knowing they’re inevitably going to die, is a little quixotic for two reasons: (A) they’re not alive…
Home is the place where, when you have to go there, they have to…