Hear us dance this Grim Fandango featuring Brent Mead the ABXY Mage and myself, the stuffy nose mage, talking this game’s unique combination of influences, its concept of the afterlife, its interesting visual design, whether games as art is really the same thing as music as art, the difference between artistic and art form, the nature of jazz, death puns, championing memorable NPCs, personality world building vs exposition, our personal histories with adventure games, floppy disks, how adventure games lost their footing in the internet age and how to keep puzzles challenging, and that satisfying feeling of accomplishment when you complete one, the state of humor in games, and the false need for relief in the form of comedy.