Conrad Roset on interpreting games like GRIS, empathy and minimalism, and taking inspiration from the dreamscapes of Moebius.
Month: January 2019
Hear us dance this Grim Fandango featuring Brent Mead the ABXY Mage and myself, the stuffy nose mage, talking this game’s unique combination of influences, its concept of the afterlife, its interesting visual design, whether games as art is really the same thing as music as art, the difference between artistic and art form, the nature of jazz, death puns, championing memorable NPCs, personality world building vs exposition, our personal histories with adventure games, floppy disks, how adventure games lost their footing in the internet age and how to keep puzzles challenging, and that satisfying feeling of accomplishment when you complete one, the state of humor in games, and the false need for relief in the form of comedy.
This too, elation and lightness, easy come, easy go, is how friendship feels, along with a mysterious voice in the night, or that person who’s always there, that helping one another to set out on life’s adventures even if it means that your paths should diverge, still establishing a bond living in memory–all this is part of friendship.
Death at the gates again, howling my name.
Can’t greet you today, I’ve a war to win.
-BJ Blazkowicz
FFXIV recently released a new class into their game with their 4.5 patch A Requiem for Heroes, which was a rather surprising announcement considering we weren’t expecting another class until the launch of the next expansion, Shadowbringers, this summer.
As far as character traits, playing in other people’s shoes also lets you temporarily let go of some of the things that you normally in real life are, your personality, and see the world in a different way.
He stood there for a moment looking around the silent room, shaking his head slowly. All these books, he thought, the residue of a planet’s intellect, the scrapings of futile minds, the leftovers, the potpourri of artifacts that had no power to save men from perishing.
― Richard Matheson, I Am Legend
If Katamari is an ice cream sundae with all the fixings, Donut County is a scoop of vanilla frozen yogurt with some multicolored sprinkles.
Since January 1st, 2019, we’ve been writing about our favorite picks for 2018’s Game of the Year, but now it’s time to let the curtain fall.
Serialized specially for The Well-Red Mage, based on the podcast by Wesley Schantz
Where modernism was about objectivity, postmodernism was about subjectivity. Where modernism sought a single truth, postmodernism sought the multiplicity of truths.
-Miguel Syjuco
As I’ve grown and my life’s changed and done all those things that lives tend to do as part of the inevitable passage of time, I’ve come to love games for different reasons.
Cake Factory is more game than video and for a certain mindset, that’s all you need to distract one’s attentions on a leisurely day.
Ape puns coagulate in this Donkey Kong Country episode, featuring the dudes at The Pixel Meditations podcast!
I have played some fantastic video games in 2018. I have also missed out on many, for which I daily inflict upon myself lashings and floggings. But I’m glad I got to play this one.
Kirby’s Dream Land shows its age in many ways but it marked the first outing of Sakurai’s pink (or white) puffball hero.
2018 was a good year for video games, indeed many exceptional titles were bequeathed upon our undeserving souls.
The TWRM GOTY 2018 Collab has begun! This special event consists of multiple writers making their best cases for their picks for GOTY 2018. Check out each article posted daily from the 1st through the 12th and listen to their points, then on January 13th you will have the opportunity to vote on which game you think should be crowned TWRM GOTY of 2018!